Lighting | Vue 7.5 Infinite | Vue 8 Infinite |
Atmosphere | Vue 7.5 Infinite | Vue 8 Infinite |
Extremely detailed Spectral 3 cloud system (for cloud layers and MetaClouds) | - | • |
Realistic cloud shadowing on objects as well as internal shadowing | - | • |
EcoSystems | Vue 7.5 Infinite | Vue 8 Infinite |
Vegetation | Vue 7.5 Infinite | Vue 8 Infinite |
Ultra-realistic SolidGrowth vegetation | 160+ species | 170+ species |
Terrains | Vue 7.5 Infinite | Vue 8 Infinite |
Sculpt terrains in all directions | - | • |
Create overhangs and grottoes | - | • |
Sculpt, inflate, free form and smooth brushes | - | • |
User definable brush tip profile | - | • |
Automatic subdivision of terrain geometry when sculpting | - | • |
Adaptive subdivision adds polygons only where needed | - | • |
Edit terrains in context (view entire scene in editor) | - | • |
Option to view terrain clipping planes in editor | - | • |
Option to display the terrain with a shiny surface to enhance details | - | • |
Constrain painting and effects to clipping zone | - | • |
Option to display the terrain in wireframe mode to view polygons | - | • |
Create edition "zones" to modify procedural terrains locally | - | • |
Create nested "zones" to build massive detail where needed | - | • |
Erosion types | 8 | 9 |
Stratified terrains thanks to the recursive strata filters | - | • |
Modeling | Vue 7.5 Infinite | Vue 8 Infinite |
Rendering | Vue 7.5 Infinite | Vue 8 Infinite |
Generate color and alpha masks for Global EcoSystem instances | - | • |
The total amount of RAM allocated to displacement mapping is adjustable | - | • |
Images can be saved to disk at regular (user definable) intervals during render | - | • |
Dual destination render option (e.g. display to screen while rendering to disk) | - | • |
Generate detailed log files during network rendering | - | • |
Materials | Vue 7.5 Infinite | Vue 8 Infinite |
Material presets | Over 530 | Over 550 |
Separate bump and displacement channels | - | • |
Constrained displacement (horizontal, vertical, etc) | - | • |
Ability to control the direction of displacement through the material graph | - | • |
Displacement smoothing to eliminate noisy displacement artifacts | - | • |
Normal mapping | - | • |
Recursive strata and constrained strata filters for stratified effects | - | • |
Direct access to the alpha channel in the Advanced Material editor | - | • |
Per material texture anti-aliasing quality boost | - | • |
Per material simplification of sub-ray effect calculation | - | • |
Planetary mapping node with ability to set location of origin (latitude and longitude) | - | • |
Animation | Vue 7.5 Infinite | Vue 8 Infinite |
Create custom rigged mesh animations | - | • |
User Interface | Vue 7.5 Infinite | Vue 8 Infinite |
Direct re-posing of rigged meshes | - | • |
Support for mesh morphs | - | • |
Select and manipulate bones directly in views | - | • |
Manipulate bones numerically using the Skeleton editor | - | • |
Support for wired helpers | - | • |
Highly optimized mesh skinning for fast refresh during animation scrubbing | - | • |
Python nodes that can execute Python code inside graphs, with user definable inputs and outputs | - | • |
Global EcoSystem visible as proxy object in World Browser | - | • |
Select and delete Global EcoSystem instances with one click | - | • |
Format specific options accessible through a special button in Save file box, and no longer prompted for each time | - | • |
Adjustable separator in Timeline to change width of animated items list | - | • |
Material preview option which displays materials mapped onto a small terrain object | - | • |
Name of atmosphere appears in Atmosphere editor caption | - | • |
Name of edited function appears in Function editor caption | - | • |
Real-Time Preview | Vue 7.5 Infinite | Vue 8 Infinite |
Choice of 3 OpenGL engines: shader based, fixed pipeline and software provide optimal quality/compatibility options | - | • |
Shader-based OpenGL engine maximizes efficiency and visual accuracy on high-end GPUs | - | • |
Preview specular highlights in real time | - | • |
Preview EcoSystem instances as shaded billboards | - | • |
Dynamically populated EcoSystems around the camera can be viewed in viewports | - | • |
Control minimum size and maximum number of dynamic EcoSystem instances previewed | - | • |
Selection wireframe color is user definable | - | • |
Highlighted material selection wireframe color is user definable | - | • |
Bone highlight color is user definable | - | • |
Rendered images can be displayed in the background of all viewports | - | • |
Camera mapping preview in real time preview | - | • |
Import/Export | Vue 7.5 Infinite | Vue 8 Infinite |
Support for Poser 8 | - | • |
Support for rigged Collada meshes | - | • |
32 bit resolution, floating point EXR import and export | - | • |
System Resource Management | Vue 7.5 Infinite | Vue 8 Infinite |
User definable maximum video board memory usage | - | • |
Miscellaneous | Vue 7.5 Infinite | Vue 8 Infinite |
Terrainscapes preset terrain material library | - | • |
Optimized for PowerPC and Intel Macs | • | Mac Intel only |
Documentation | 630 page manual | 668 page manual |
Media | 2 CDs | 1 Application CD + 1 Extras DVD |
Vue 8 Infinite - Feature List |
Lighting | Vue 7 Infinite | Vue 8 Infinite |
Atmosphere | Vue 7 Infinite | Vue 8 Infinite |
Extremely detailed Spectral 3 cloud system (for cloud layers and MetaClouds) | - | • |
Realistic cloud shadowing on objects as well as internal shadowing | - | • |
Automatic detail refining for very close-up clouds | - | • |
Cloud anisotropy setting for advanced control of internal light scattering | - | • |
Create spherical cloud layers at the surface of your planets | - | • |
Import real-world cloud density data to recreate existing cloudscapes | - | • |
Add tornadoes using your favorite paint tool | - | • |
Efficient model for cross-shadowing of objects on clouds | With 7.4 update | • |
EcoSystems | Vue 7 Infinite | Vue 8 Infinite |
Multi-processor EcoSystem population | With 7.4 update | • |
Vegetation | Vue 7 Infinite | Vue 8 Infinite |
Ultra-realistic SolidGrowth vegetation | 160+ species | 170+ species |
Terrains | Vue 7 Infinite | Vue 8 Infinite |
Sculpt terrains in all directions | - | • |
Create overhangs and grottoes | - | • |
Sculpt, inflate, free form and smooth brushes | - | • |
User definable brush tip profile | - | • |
Automatic subdivision of terrain geometry when sculpting | - | • |
Adaptive subdivision adds polygons only where needed | - | • |
Edit terrains in context (view entire scene in editor) | - | • |
Option to view terrain clipping planes in editor | - | • |
Option to display the terrain with a shiny surface to enhance details | - | • |
Constrain painting and effects to clipping zone | - | • |
Option to display the terrain in wireframe mode to view polygons | - | • |
Create edition "zones" to modify procedural terrains locally | - | • |
Create nested "zones" to build massive detail where needed | - | • |
Paint material distributions at the surface of terrains | With 7.4 update | • |
Import, view and edit distribution maps in the Terrain Editor | With 7.4 update | • |
Terrain effects optionally affect material distribution map | With 7.4 update | • |
Erosion types | 8 | 9 |
Infinite procedural terrains | - | • |
Planetary terrain rendering | - | • |
Flat, spherical and planetary procedural terrains | - | • |
Switch between flat, spherical and planetary terrains (geometry may be affected) | - | • |
Multi-processor procedural terrain construction | With 7.4 update | • |
Stratified terrains thanks to the recursive strata filters | - | • |
Modeling | Vue 7 Infinite | Vue 8 Infinite |
Rendering | Vue 7 Infinite | Vue 8 Infinite |
Create a separate color and alpha mask of clouds | - | • |
Generate color and alpha masks for Global EcoSystem instances | - | • |
Hide objects from render and disable lights by clicking their icon in World Browser | Optional with 7.4 update | Optional |
Multi-processor panoramic rendering | With 7.4 update | • |
Easy-to-use camera mapping for retro projection of renders onto simplified geometry | - | • |
The total amount of RAM allocated to displacement mapping is adjustable | - | • |
Images can be saved to disk at regular (user definable) intervals during render | - | • |
Dual destination render option (e.g. display to screen while rendering to disk) | - | • |
Generate detailed log files during network rendering | - | • |
Materials | Vue 7 Infinite | Vue 8 Infinite |
Material presets | Over 530 | Over 550 |
Separate bump and displacement channels | - | • |
Constrained displacement (horizontal, vertical, etc) | - | • |
Ability to control the direction of displacement through the material graph | - | • |
Displacement smoothing to eliminate noisy displacement artifacts | - | • |
Normal mapping | - | • |
Recursive strata and constrained strata filters for stratified effects | - | • |
Direct access to the alpha channel in the Advanced Material editor | - | • |
Per material texture anti-aliasing quality boost | - | • |
Per material simplification of sub-ray effect calculation | - | • |
Planetary mapping node with ability to set location of origin (latitude and longitude) | - | • |
Animation | Vue 7 Infinite | Vue 8 Infinite |
Save and reload entire object graphs in a single file | - | • |
EcoSystem populations can be made to evolve over time | - | • |
Create custom rigged mesh animations | - | • |
User Interface | Vue 7 Infinite | Vue 8 Infinite |
Direct re-posing of rigged meshes | - | • |
Support for mesh morphs | - | • |
Select and manipulate bones directly in views | - | • |
Manipulate bones numerically using the Skeleton editor | - | • |
Support for wired helpers | - | • |
Highly optimized mesh skinning for fast refresh during animation scrubbing | - | • |
Spherical abstraction gizmos | - | • |
Dynamic spherical terrain unwrapping allows easy object placement | - | • |
Save individual G-Buffer channels directly from the interface | - | • |
Python nodes that can execute Python code inside graphs, with user definable inputs and outputs | - | • |
Automatic renaming of Standalone- and HyperVue-generated frames if overwriting | With 7.4 update | • |
Automatic renaming of RenderNode-generated frames if overwriting | With 7.4 update | • |
Global EcoSystem visible as proxy object in World Browser | - | • |
Select and delete Global EcoSystem instances with one click | - | • |
Format specific options accessible through a special button in Save file box, and no longer prompted for each time | - | • |
Adjustable separator in Timeline to change width of animated items list | - | • |
Material preview option which displays materials mapped onto a small terrain object | - | • |
Name of atmosphere appears in Atmosphere editor caption | - | • |
Name of edited function appears in Function editor caption | - | • |
Real-Time Preview | Vue 7 Infinite | Vue 8 Infinite |
Choice of 3 OpenGL engines: shader based, fixed pipeline and software provide optimal quality/compatibility options | - | • |
Shader-based OpenGL engine maximizes efficiency and visual accuracy on high-end GPUs | - | • |
Preview specular highlights in real time | - | • |
Preview EcoSystem instances as shaded billboards | - | • |
Dynamically populated EcoSystems around the camera can be viewed in viewports | - | • |
Control minimum size and maximum number of dynamic EcoSystem instances previewed | - | • |
Sky preview with clouds | With 7.4 update | • |
Realistic MetaCloud preview | With 7.4 update | • |
Realistic sun shadows | - | • |
Colored EcoSystem instance preview | - | • |
Dynamic plant display optimization | With 7.4 update | • |
Selection wireframe color is user definable | - | • |
Highlighted material selection wireframe color is user definable | - | • |
Bone highlight color is user definable | - | • |
Rendered images can be displayed in the background of all viewports | - | • |
Camera mapping preview in real time preview | - | • |
Import/Export | Vue 7 Infinite | Vue 8 Infinite |
Support for Poser 8 | - | • |
Support for rigged Collada meshes | - | • |
Support for Sketchup 7 (Win 32 only) | With 7.4 update | • |
32 bit resolution, floating point EXR import and export | - | • |
System Resource Management | Vue 7 Infinite | Vue 8 Infinite |
User definable maximum video board memory usage | - | • |
Miscellaneous | Vue 7 Infinite | Vue 8 Infinite |
Terrainscapes preset terrain material library | - | • |
Optimized for PowerPC and Intel Macs | • | Mac Intel only |
Documentation | 630 page manual | 668 page manual |
Media | 2 CDs | 1 Application CD + 1 Extras DVD |