Compare Versions of Vue
Compare Vue 8 Infinite with:

     Vue 6 Infinite
     Vue 7 Infinite
Vue 7.5 Infinite

Only show differences
Lighting Vue 7.5 Infinite Vue 8 Infinite

Atmosphere Vue 7.5 Infinite Vue 8 Infinite
Extremely detailed Spectral 3 cloud system (for cloud layers and MetaClouds) -
Realistic cloud shadowing on objects as well as internal shadowing -

EcoSystems Vue 7.5 Infinite Vue 8 Infinite

Vegetation Vue 7.5 Infinite Vue 8 Infinite
Ultra-realistic SolidGrowth vegetation 160+ species 170+ species

Terrains Vue 7.5 Infinite Vue 8 Infinite
Sculpt terrains in all directions -
Create overhangs and grottoes -
Sculpt, inflate, free form and smooth brushes -
User definable brush tip profile -
Automatic subdivision of terrain geometry when sculpting -
Adaptive subdivision adds polygons only where needed -
Edit terrains in context (view entire scene in editor) -
Option to view terrain clipping planes in editor -
Option to display the terrain with a shiny surface to enhance details -
Constrain painting and effects to clipping zone -
Option to display the terrain in wireframe mode to view polygons -
Create edition "zones" to modify procedural terrains locally -
Create nested "zones" to build massive detail where needed -
Erosion types 8 9
Stratified terrains thanks to the recursive strata filters -

Modeling Vue 7.5 Infinite Vue 8 Infinite

Rendering Vue 7.5 Infinite Vue 8 Infinite
Generate color and alpha masks for Global EcoSystem instances -
The total amount of RAM allocated to displacement mapping is adjustable -
Images can be saved to disk at regular (user definable) intervals during render -
Dual destination render option (e.g. display to screen while rendering to disk) -
Generate detailed log files during network rendering -

Materials Vue 7.5 Infinite Vue 8 Infinite
Material presets Over 530 Over 550
Separate bump and displacement channels -
Constrained displacement (horizontal, vertical, etc) -
Ability to control the direction of displacement through the material graph -
Displacement smoothing to eliminate noisy displacement artifacts -
Normal mapping -
Recursive strata and constrained strata filters for stratified effects -
Direct access to the alpha channel in the Advanced Material editor -
Per material texture anti-aliasing quality boost -
Per material simplification of sub-ray effect calculation -
Planetary mapping node with ability to set location of origin (latitude and longitude) -

Animation Vue 7.5 Infinite Vue 8 Infinite
Create custom rigged mesh animations -

User Interface Vue 7.5 Infinite Vue 8 Infinite
Direct re-posing of rigged meshes -
Support for mesh morphs -
Select and manipulate bones directly in views -
Manipulate bones numerically using the Skeleton editor -
Support for wired helpers -
Highly optimized mesh skinning for fast refresh during animation scrubbing -
Python nodes that can execute Python code inside graphs, with user definable inputs and outputs -
Global EcoSystem visible as proxy object in World Browser -
Select and delete Global EcoSystem instances with one click -
Format specific options accessible through a special button in Save file box, and no longer prompted for each time -
Adjustable separator in Timeline to change width of animated items list -
Material preview option which displays materials mapped onto a small terrain object -
Name of atmosphere appears in Atmosphere editor caption -
Name of edited function appears in Function editor caption -

Real-Time Preview Vue 7.5 Infinite Vue 8 Infinite
Choice of 3 OpenGL engines: shader based, fixed pipeline and software provide optimal quality/compatibility options -
Shader-based OpenGL engine maximizes efficiency and visual accuracy on high-end GPUs -
Preview specular highlights in real time -
Preview EcoSystem instances as shaded billboards -
Dynamically populated EcoSystems around the camera can be viewed in viewports -
Control minimum size and maximum number of dynamic EcoSystem instances previewed -
Selection wireframe color is user definable -
Highlighted material selection wireframe color is user definable -
Bone highlight color is user definable -
Rendered images can be displayed in the background of all viewports -
Camera mapping preview in real time preview -

Import/Export Vue 7.5 Infinite Vue 8 Infinite
Support for Poser 8 -
Support for rigged Collada meshes -
32 bit resolution, floating point EXR import and export -

System Resource Management Vue 7.5 Infinite Vue 8 Infinite
User definable maximum video board memory usage -

Miscellaneous Vue 7.5 Infinite Vue 8 Infinite
Terrainscapes preset terrain material library -
Optimized for PowerPC and Intel Macs Mac Intel only
Documentation 630 page manual 668 page manual
Media 2 CDs 1 Application CD + 1 Extras DVD

 

Vue 8 Infinite - Feature List

Compare Versions of Vue
Compare Vue 8 Infinite with:

     Vue 6 Infinite
     Vue 7 Infinite
Vue 7.5 Infinite

Only show differences
Lighting Vue 7 Infinite Vue 8 Infinite

Atmosphere Vue 7 Infinite Vue 8 Infinite
Extremely detailed Spectral 3 cloud system (for cloud layers and MetaClouds) -
Realistic cloud shadowing on objects as well as internal shadowing -
Automatic detail refining for very close-up clouds -
Cloud anisotropy setting for advanced control of internal light scattering -
Create spherical cloud layers at the surface of your planets -
Import real-world cloud density data to recreate existing cloudscapes -
Add tornadoes using your favorite paint tool -
Efficient model for cross-shadowing of objects on clouds With 7.4 update

EcoSystems Vue 7 Infinite Vue 8 Infinite
Multi-processor EcoSystem population With 7.4 update

Vegetation Vue 7 Infinite Vue 8 Infinite
Ultra-realistic SolidGrowth vegetation 160+ species 170+ species

Terrains Vue 7 Infinite Vue 8 Infinite
Sculpt terrains in all directions -
Create overhangs and grottoes -
Sculpt, inflate, free form and smooth brushes -
User definable brush tip profile -
Automatic subdivision of terrain geometry when sculpting -
Adaptive subdivision adds polygons only where needed -
Edit terrains in context (view entire scene in editor) -
Option to view terrain clipping planes in editor -
Option to display the terrain with a shiny surface to enhance details -
Constrain painting and effects to clipping zone -
Option to display the terrain in wireframe mode to view polygons -
Create edition "zones" to modify procedural terrains locally -
Create nested "zones" to build massive detail where needed -
Paint material distributions at the surface of terrains With 7.4 update
Import, view and edit distribution maps in the Terrain Editor With 7.4 update
Terrain effects optionally affect material distribution map With 7.4 update
Erosion types 8 9
Infinite procedural terrains -
Planetary terrain rendering -
Flat, spherical and planetary procedural terrains -
Switch between flat, spherical and planetary terrains (geometry may be affected) -
Multi-processor procedural terrain construction With 7.4 update
Stratified terrains thanks to the recursive strata filters -

Modeling Vue 7 Infinite Vue 8 Infinite

Rendering Vue 7 Infinite Vue 8 Infinite
Create a separate color and alpha mask of clouds -
Generate color and alpha masks for Global EcoSystem instances -
Hide objects from render and disable lights by clicking their icon in World Browser Optional with 7.4 update Optional
Multi-processor panoramic rendering With 7.4 update
Easy-to-use camera mapping for retro projection of renders onto simplified geometry -
The total amount of RAM allocated to displacement mapping is adjustable -
Images can be saved to disk at regular (user definable) intervals during render -
Dual destination render option (e.g. display to screen while rendering to disk) -
Generate detailed log files during network rendering -

Materials Vue 7 Infinite Vue 8 Infinite
Material presets Over 530 Over 550
Separate bump and displacement channels -
Constrained displacement (horizontal, vertical, etc) -
Ability to control the direction of displacement through the material graph -
Displacement smoothing to eliminate noisy displacement artifacts -
Normal mapping -
Recursive strata and constrained strata filters for stratified effects -
Direct access to the alpha channel in the Advanced Material editor -
Per material texture anti-aliasing quality boost -
Per material simplification of sub-ray effect calculation -
Planetary mapping node with ability to set location of origin (latitude and longitude) -

Animation Vue 7 Infinite Vue 8 Infinite
Save and reload entire object graphs in a single file -
EcoSystem populations can be made to evolve over time -
Create custom rigged mesh animations -

User Interface Vue 7 Infinite Vue 8 Infinite
Direct re-posing of rigged meshes -
Support for mesh morphs -
Select and manipulate bones directly in views -
Manipulate bones numerically using the Skeleton editor -
Support for wired helpers -
Highly optimized mesh skinning for fast refresh during animation scrubbing -
Spherical abstraction gizmos -
Dynamic spherical terrain unwrapping allows easy object placement -
Save individual G-Buffer channels directly from the interface -
Python nodes that can execute Python code inside graphs, with user definable inputs and outputs -
Automatic renaming of Standalone- and HyperVue-generated frames if overwriting With 7.4 update
Automatic renaming of RenderNode-generated frames if overwriting With 7.4 update
Global EcoSystem visible as proxy object in World Browser -
Select and delete Global EcoSystem instances with one click -
Format specific options accessible through a special button in Save file box, and no longer prompted for each time -
Adjustable separator in Timeline to change width of animated items list -
Material preview option which displays materials mapped onto a small terrain object -
Name of atmosphere appears in Atmosphere editor caption -
Name of edited function appears in Function editor caption -

Real-Time Preview Vue 7 Infinite Vue 8 Infinite
Choice of 3 OpenGL engines: shader based, fixed pipeline and software provide optimal quality/compatibility options -
Shader-based OpenGL engine maximizes efficiency and visual accuracy on high-end GPUs -
Preview specular highlights in real time -
Preview EcoSystem instances as shaded billboards -
Dynamically populated EcoSystems around the camera can be viewed in viewports -
Control minimum size and maximum number of dynamic EcoSystem instances previewed -
Sky preview with clouds With 7.4 update
Realistic MetaCloud preview With 7.4 update
Realistic sun shadows -
Colored EcoSystem instance preview -
Dynamic plant display optimization With 7.4 update
Selection wireframe color is user definable -
Highlighted material selection wireframe color is user definable -
Bone highlight color is user definable -
Rendered images can be displayed in the background of all viewports -
Camera mapping preview in real time preview -

Import/Export Vue 7 Infinite Vue 8 Infinite
Support for Poser 8 -
Support for rigged Collada meshes -
Support for Sketchup 7 (Win 32 only) With 7.4 update
32 bit resolution, floating point EXR import and export -

System Resource Management Vue 7 Infinite Vue 8 Infinite
User definable maximum video board memory usage -

Miscellaneous Vue 7 Infinite Vue 8 Infinite
Terrainscapes preset terrain material library -
Optimized for PowerPC and Intel Macs Mac Intel only
Documentation 630 page manual 668 page manual
Media 2 CDs 1 Application CD + 1 Extras DVD