The new features of Vue 7.5 are:
- Color and Alpha masks of single clouds and cloud layers in multi-pass renderer
- "Camera Mapping" to dramatically cut animation render times
- Spherical and planetary procedural terrains with infinite level of detail
- Spherical cloudscapes (procedural, or based on real-world/modified cloud maps)
- Material Painting and effect-driven material mapping in the Terrain Editor
- Enhanced Multi-Processor usage for procedural terrains, Dynamic EcoSystems and panoramic rendering
- EcoSystem populations that can evolve over time
- Support of the V-Ray renderer for 3ds Max (xStream)
- Support of EcoSystem painting in XSI (xStream)
- Cloud layers that cast and receive shadows from other cloud layers and objects in the scene
- Improved OpenGL sky and cloud preview, colored EcoSystem instance previewing
- Other productivity and feature enhancements.
The new features of Vue7 xStream 7.4 are:
- EcoPainting in XSI
- Material Painting and effect-driven material mapping in the Terrain Editor
- Cross-shadowing on clouds
- Optional Hide objects from render and disable lights by clicking their icon in World Browser
- OpenGL sky preview with clouds
- Realistic MetaCloud preview
- Dynamic plant display optimization
- Enhanced Multi-Processor usage for procedural terrains, dynamic EcoSystems and panoramic rendering
- SketchUp 7 file import - 32 bit only
- Automatic renaming of Standalone, HyperVue- and RenderNode-generated frames if overwriting
- Compatibility with 3ds Max 2010 and Softimage XSI 7.5 (coming soon)
And the new features of Vue7 Infinite 7.4 are:
- Material Painting and effect-driven material mapping in the Terrain Editor
- Cross-shadowing on clouds
- Optional Hide objects from render and disable lights by clicking their icon in World Browser
- OpenGL sky preview with clouds
- Realistic MetaCloud preview
- Dynamic plant display optimization
- Enhanced Multi-Processor usage for procedural terrains, dynamic EcoSystems and panoramic rendering
- SketchUp 7 file import - 32 bit only
- Automatic renaming of Standalone, HyperVue- and RenderNode-generated frames if overwriting