Placement of Objects and Terrains in Vue d'Esprit 4

Placement of objects in a 3D world can be very hard to visualize. I have found that using the Top View and the Main Camera View together work very well. If you look at the red areas in both the first window shots, you will see the relative placement of the objects. In this case, the red is a small hill. If you move a terrain in the top view toward You, you will notice it gets bigger in the Main Camera Window. See the illustration of the tree further down in this tutorial.

If I decided I wanted a tree to be placed in front of the mountain in the middle of the scene, I would first place it using the Top View window. This is what I did in the illustration below. I placed a default tree- the large red circle in the Top View window - in front of the mountain which is represented by the long, thin rectangle. As can be seen, the red circle is large.

Top View #1
Corresponding MC Window #1
Corresponding MC Window #1

I, then, moved the tree in the Main Camera window (MC) until it was the correct size. You can see how small the circle is now in the Top View window. However, I have to move it very little in the Top View window. Basically, and this is a very basic and rough statement , placement is done in the Top View window and sizing is done in the Main Camera View window. This is not exact by any means but is a good place to start. I, also, use the Front View window for placing objects along the horizon or relative to it. But I use it in conjunction with the Main View.

Main Camera Window #2
Corresponding Top View #2
Rendered MC Window #2

Now that, I hope, the concept is clear, I will return to the placement of the lake.

1 - Bring your terrain that you will use for the lake into the scene. I have brought in my terrain and changed it into a lake. Now I need to position it.

2 - Position it using the two windows I mentioned. When it is in a relatively satisfactory position, begin working on the angle of the opening of the terrain. Go from the rendered to the wireframe view often until the opening is of a pleasing size and angle. That is all there is to it. Place rocks, greenery, etc. around it. The following lakes all appear to be slightly different. This is because the angle of the opening is different in each. The following windows illustrate these differences.

WireFrame
Rendered

The key is to experiment once you begin to understand what the basic movements of the objects do and how they exist in space relative to each other.