For those who know other programs. This technique is similar
to assigning negative and positive Boolean values to individual
components.
1- Create a scene with an infinite plane of a material other
than water.
Top View
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Main Camera (MC)View
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Rendered MC View
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2
- Choose the terrain button with the "?" so as to
select a size. Choose a size of about 50 x 50 pixels. If you
work with a smaller terrain than the one generated automatically
by the program, it is easier to manipulate. If the Terrain
Editor appears when you click OK after selecting the
terrain, just click OK, again.
3 - Place the terrain on the infinite plane
and turn it upside down. If you have trouble with this step,
see Mini
Tutorial 2 on Placing Terrains and Objects.
4
- The easiest way to initially turn the terrain upside down
is to invert it. Double click on the terrain to open the Terrain
Editor. Then click on the Invert Command. The bar
can be found on the top right of the Terrain Editor. You will
have to do minor adjusting after this, but it is a lot easier
to turn it over this way than to try to turn it by hand.
5 - Assign a material to it. Highlight it. Go to Objects>Change
Object Material.
6
- Highlight the Infinite Plane and then
the Terrain. Go to Objects>Make Objects Boolean>Boolean
Difference. The first object is the host object or the
one that the "hole" will be cut
from.
7 - You will, then, notice in the "World Browser"
(Information panel on the right a new entry Difference.This
entry has a plus (+) in front of it. Expand this plus to work
with the separate terrains. The infinite terrain and the lake
terrain are now contained under the heading of Difference.
8 - maneuver the angle of the opening of the lake terrain
until it is to your liking. Your lake now resides inside your
terrain.
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