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I was introduced to the new release of Cinema 4D at Siggraph
2002. Release 8 has undergone many wonderful changes such
as a customizable interface, increases in speed, simplification
of many of the commands, as well as the introduction of a
number of new features such as an Attributes Manager, Light
Inclusion and Exclusion and many more. While I saw the product
demonstrated, took notes, and have materials in front of me
to describe the changes, I do not have a product to work with
for it has not been released and I do not review betas, so
remember, this is just a peak at some of the new features
without any illustrations or examples to give it depth.
I will list and briefly discuss some of the new and enhanced
features. Aside from new features, two enhancements to Cinema
4D as exemplified by numerous modifications are speed of workflow
and simplicity of operation.
As stated above, the Attributes Manager is one of the new
features of Cinema 4D Release 8. It can be called the hub
of release 8. It allows for the adjustment of a scene's attributes
in real-time. It, also, allows easy access to an object's
tag and material properties as well as timeline integration.
So as not to change an attribute by mistake, attributes can
be locked and unlocked as desired.
Along with the new Attribute Manager, is a new object referencing
system that makes working with objects less complicated for
it no longer mandates reliance on the name or hierarchy of
an object. Objects can have multiple names that are the same,
and the "Smart Pointer" will identify the object
correctly.
When selecting objects, multiple selections are easy to do
in release 8. In the Attributes box, the coordinates of all
the objects are shown at a glance and the one selected is
highlighted. This makes for simple identification and modification.
One can also select multiple materials. When multiple objects
are selected, let's say cubes, the axis is automatically centered
on the current selection; however, any individual object's
axis can be used as the source for manipulation.
There are new modeling tools in release 8 such as polygon-weighted
modeling, edge selection tools, railsplines, and deformers.
Spline deformer modeling now allows users to transform any
polygon or parametric object into a new shape based on up
to 4 splines. There are other tools available. One is a new
conversion tool. This one allows for points, for example to
be converted to edges, and polygons or edges to be converted
to points or polygons, etc.
While the construction of the objects has been simplified,
so has the timeline. Even though it might look similar to
the one in release 7, it, too, has become more intuitive and
yet more powerful with the individual axes of an object being
able to be keyframed.
Objects and attributes can be dragged and dropped onto the
timeline window, thus, increasing the speed of the workflow.
Individual keyframing has been increased as has been the ease
of accomplishing it. The X,Y, and Z attributes of position,
scale, and rotation can be keyframed individually while nearly
all objects and time parameters can be animated on their own
tracks.
In addition, an f-curves Manager has been introduced to fine
tune the function curves of each animation track. Bezier handles
can be created to insure smooth curves. Multiple curves are
possible as is the ability to lock curves and color code them.
Buttons are even available to toggle sound scrubbing in this
Manager.
Animation can now be controlled by the Xpresso Editor through
the Xpresso Pool. But this control extends beyond Animations.
The Xpresso Pool contains packets ( that can be created by
the user) of combinations of objects and modifiers which can
be reused to simplify operations and curtail the need to keep
building over and over again new operations and presets.
As mentioned in the beginning of this brief "sneak peek"
into Cinema 4D R8, an important enhancement is increased speed.
The new OpenGL implementation increases speed in a number
of areas. It takes advantage of the advanced graphic cards
on the market while making the most of the more moderately
priced cards. It redraws faster than in previous releases
and even utilizes active dual plane support which only redraws
what is changed. In addition, the animation rendering speed
has increased by up to 40% over previous releases.
A feature just mentioned in the beginning was the Light Inclusion
and Exclusion feature. This is part of a selection filter.
One can select what one wants included or excluded. Light
is just one of many choices.
Outputting can be done in popular 2D and 3D formats such
as Shockwave 3D, Macromedia Flash, QuickTime VR, and more.
These are just a few of the new features available
in the new release of Cinema 4D. More information is available
on the Maxon website at http://www.maxon-computer.com/index_e.html
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When will all of this be available? I was told
it is slated for sometime this fall, but it is still in a
beta stage. The pricing and product packaging has changed
to make it more economical and customizable. These costs can
vary with retailer, etc. The core Cinema 4D Release 8 model
will retail for $595. (US). Additional modules can, then,
be purchased. Two bundles will be available. Cinema 4D XL
R8 will retail for $1695 (US). It will contain in addition
the Cinema 4D, Mocca (Character Animation), Advanced Render
Module (Radiosity, Caustics, Optics), Thinking particles (Advanced
particle system), Pyrocluster (Volumetric fore and smoke effects).
Cinema 4D Studio R8 will retail for $2595 (US)
and will include everything that is in the Cinema 4D XL R8
bundle plus BodyPaint 3D, Dynamics, and NET Unlimited.
The upgrade prices (all US) for release 7 users
are:
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From Cinema 4D XL V7 to Cinema 4D XL R8
$495 or to Studio R8 $1495
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Users of Cinema 4D ART may upgrade to
XL R8 for $1095 or Studio R8 for $1995
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Users of Cinema 4D GO may upgrade to R8
for $495, XL R8 for $1295, or Studio R8 for $2295
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