I have constructed a limited number of animations using primarily
Adobe ImageReady and Extensis PhotoAnimator. I have tried
other small programs but found that I was comfortable using
the two aforementioned ones. I have never used a program specifically
geared to creating animations. When I read about Adobe LiveMotion,
I was anxious to try it for I visualized animations more complex
than I had previously created. Three older ones can be found
on the personal page (meet Paula Sanders) of my web site at:
http://www.ephemeralvisions.com.
Thus, I am examining LiveMotion from the perspective of knowing
a little about animation but not a lot.
Adobe's LiveMotion is a new program designed to create exciting
interactive web pages utilizing sound and other effects that
can integrate with Adobe's other programs such as GoLive, Photoshop,
and Illustrator.
The requirements on the Window's side are: A Pentium II or
faster processor, Microsoft Windows 98, Windows NT with Service
Pack 4, or Windows 2000, 48 MB of Ram (64 MB recommended),
100 MB of available hard-disk space, and a CD-Rom drive.
LiveMotion normally retails for $299. There is a trial 30
day version on the Adobe web site of http://www.adobe.com
For a limited time Adobe is offering a summer special of $99.00
with a purchase
or upgrade of Adobe Photoshop 5.5, Adobe Illustrator 9.0 or
Adobe GoLive 4.0 or 5.0.
LiveMotion (LM)
is an object based program where each object can be manipulated
independent of any others. It can be used on its own to create
objects to animate, or it can be integrated with Adobe Photoshop
and Illustrator. As can be done in Illustrator 9, objects
can be edited nondestructively, ie.; without needing to recreate
them. Vector shapes can be created and manipulated through
tools and operations such as the Pen Tool for changing anchor
points, Pathfinder for showing how two objects can be brought
together (unite, exclude etc.), adjustments such as brightness,
distortion, Photoshop filter effects, etc.
Native Illustrator
and Photoshop files can be brought into LM as can layered
Photoshop and Illustrator files. These latter can be opened
as keyframe sequences, composite objects or as a series of
independent objects.
LM uses an Animation
Timeline, Auto Keyframing, and Auto Tweening. Motion Paths
can be changed; ie., objects can move in a straight path,
a spiral, bounce up and down, etc. The opacity of an object
can be set at 100%, for example, and then changed to 0%. Auto
Bezier is the default setting. For example, Hold Keyframe
coupled with Linear makes the transition abrupt.
LM can output
to many formats including static formats such as GIF, JPEG,
PNG, or
SVG or animated formats such as Flash (SWF) or animated GIF.
The compression settings can be adjusted for each object when
exporting to Flash format or the composition can be treated
as a whole.
Sounds can
be easily controlled although I did not experiment with this
aspect of the program. Along with LiveMotion on the CD-ROM
is included Quick Time 4.
A Live Preview
is also a part of LiveMotion thus eliminating the need to
go outside of the program to view an animation. In addition,
the animation can be viewed from within LM.
Styles can be
controlled in a few ways. It is very easy to drag an object
to the Styles palette, thereby capturing a particular
effect. It is, then, very easy to drag a style to apply it
to another object. Color schemes from a Color Scheme Genrator
can also be used for consistency. By using HTML tags,
web sites can be changed easily through mass substitution
of elements.
For more in-depth
reading material, I suggest users access the product information
sheets on the Adobe web site as well as tech guides on the
same site. http://www.adobe.com/products/livemotion/main.html
As mentioned earlier
in this review, native Photoshop and Illustrator files can
be placed in live motion. However, pure Illustrator
9 files cannot be opened in LiveMotion. The message will read
" Unable to read that EPS file." That is because
Adobe has adopted the PDF format for Illustrator 9 native
files. In order to place Illustrator 9 files, they
must be saved as Illustrator 8 compatible which can result
in losing any information the Illustrator 9 file might have
that cannot be found in Illustrator 8 or in bringing the file
back into Illustrator 9 at a future date. When saving it as
an Illustrator 8 compatible file, the message reads. "You
are saving this document in Adobe Illustrator 8 format. Saving
this document in an older format may disable some editing
features when the document is read back in." [to Illustrator
9].
In all probability,
this should not be a problem to the majority of users. The
same situation holds true if the object is saved in .eps format.
It must be compatible with Illustrator 8 which means possible
loss of information. Certain concepts have to be relearned
in LiveMotion because LM is an object oriented program. One
object can have many layers each containing a different attribute.
For those of us who use Adobe Photoshop or Illustrator, we
are used to a layer oriented program where many objects can
be on a layer. Soon after working with LM, this new orientation
became second nature.
The ease of learning
a program from tutorials or manuals is an area that I like
to explore especially when I am not familiar with a program.
(It is hard to judge the learning curve of a new version of
a familiar program.) I printed out all of the training PDF's
from the "Training Folder" in LM. Some were very
clear and easy to follow; while others were not. If I had
to guess, I would speculate that they were not all written
by the same person. However, I was able to follow all of them.
Depending on level of experience working with animation and
bitmap and vector images, completion of the tutorial is an
excellent investment of time. After going through most of
the tutorials, the basic concepts in LM became very clear
and the program began to be easy to use. I, also found more
tutorials on a site called "Flash Killer" Its URL
is: http://www.flashkiller.com
I envisioned how
I wanted my first animation created in this program to look
and was able to accomplish it in a relatively short time.
I was never very excited about creating animations before
because I could never make them small enough to download easily.
Now I am very excited about creating more.
While working
in LiveMotion, I found that I kept open essentially three
palettes although I did, of course, use more. The Opacity
palette and the Transformation palette were always
open.
The Timeline is the core of LiveMotion. Multiple aspects
of each object are controlled in this section of the program.
Behaviors can also be added from the Timeline.
My ideas are coming
so fast that I want to finish this review so I can embark
on new projects in LiveMotion. As stated earlier, files can
be exported using different techniques and file formats. The
SWF format was by far the cleanest and fastest giving smaller
files with faster download times. Also gradient fills were
smoother using SwF than using GIF animation.
My ideas are coming so fast that I want to finish this review
so I can embark on new projects in LiveMotion, especially
utilizing the flash SwF format. As stated earlier, files can
be exported using different techniques and file formats. The
SwF format was by far the cleanest and fastest giving smaller
files with faster download times. Also gradient fills were
smoother using SwF than using GIF animation. One needs a reader
to read Flash and Shockwave files. These are free and available
on a number of sites. The following is one of them: http://sdc.shockwave.com/shockwave/download/
The first animation I created using LiveMotion was done
in honor of the gymnasts at the Sidney Olympics in September
of 2000.
Just a note. It is now almost a year since I did my first
animation using SwF format in LiveMotion. Looking back, I
know where I could pare off valuable seconds. I looked at
doing this one, in particular, again, but I decided I would
leave it and the others I did in LiveMotion to show examples
of my early animations using bitmapped images.