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Phil Gross has written a new book: Macromedia Director
8.5 Shockwave Studio 3D - Training from the Source. This
new book is co-authored by Mike Gross. It is published by
Macromedia Press and is already available at many bookstores.
It retails for $44.99. It's ISBN number is: 0-201-74164-4.
Before deciding to review this book, I looked at the two
or three others that were available at my local Barnes and
Noble and Borders book stores. This was the only one that
impressed me. In many ways, this book by Phil and Mike Gross
pick up where Phil Gross's Director 8 and Lingo Authorized
left off. This book is a training course which will guide
the reader into the major areas of 3D programming. While this
might sound daunting, it isn't because the lessons are step
by step guides. The authors state in their introduction that
the first four chapters are intended for 3D designers who
want to bring their 3D creations to the web while the remainder
of the chapters are for seasoned Director users who
want to take advantage of the 3D features of Director 8.5.
This book does not teach a basic course in Director. That
is not its intent. For that, the earlier book by Phil Gross,
referred to above, is an excellent source of knowledge. See
my review
on it.
Each of the lessons gives the reader an outline of what they
will learn, the files from the CD that they will need and
the approximate time of the lesson. Of course, this will vary
on one's level of knowledge of basic 3D concepts and/or Macromedia
Director.
While I have used Director to create regular movies, I have
not used it with 3D elements in a finished format. I did work
through examples and play with parts of it when I wrote my
review on Director 8.5. I did not, however, do any
in depth work with the 3D aspect of the program. Thus, I decided
to start with the beginning lesson of the book and work my
way forward.
The book is very clearly written. Many small points are added
that help tremendously in learning and manipulating the program.
I like the way the authors have designated "additional"
information as Tips and Notes.
Previously, I described how the book was organized. The first
few chapters are extremely good recaps of working with the
basics of Director 8 and the introductory essential 3D elements
of Director 8.5. However, they are not just recaps but add
information that I wasn't previously aware of or had forgotten
since I had not worked with Director 8.5 recently.
As I am sure most users know, it is very easy to forget elements
of a program when you have not used it for a while. We all
have programs we use continuously. I use Photoshop many hours
daily. Thus, since I hadn't created a movie recently, I had
to refamiliarize myself with the basics of creating a movie
using Director. If one only bought this book for that
reason, it would be a good investment. Looking over these
first few chapters and reexamining areas I had forgotten,
got me quickly up to speed. Even if I did not intend to use
the properties of Director 8.5's 3D module extensively, these
first lessons would get me started in an orderly and logical
fashion because they highlight the basic information necessary
to build upon should I desire to go further while giving me
clear instruction on how to use basic 3D in a Director movie.
Chapter 5 starts the initial look into the 3D world of Director
8.5. This chapter also delineates what else is new to this
version of Director. See my review of the Macromedia program
Director 8.5.
This chapter also acts as a glossary explaining what terms
like MRM (multi-resolution mesh) and LOD (level
of detail mesh) mean. The chapter goes on to explain shaders,
vertices, etc. If one is knowledgeable in 3D terminology,
he or she can just skip this section. Below is a compilation
screen shot of the completed project of creating spinning
sphere.

While most users of Director 8.5 will bring in primitives
and other 3D models, very simple primitives can be created.
The authors explain how to do this in chapter 6 as well as
include some primitives on the accompanying CD-Rom. If you
have never done this before, the authors lead you step by
step in creating a few simple primitives. In actuality, what
is taught in this chapter and others is useful, especially
for the novice, in understanding the world of 3D.
I always urge readers of reviews on both software and books
to try to look at the programs to insure that they meet their
needs. I have seen this book at both Borders and Barnes and
Noble. If one, however, is not able to peruse the book, some
of the chapters covered are:
- Chapter 7 Improving your 3D Scene - This chapter
discusses using basic shaders, adding texture, etc.
- Parent-Child Relationships
- Vector Math Functions
- Shaders and Textures - This chapter goes into more
depth use of shaders and textures, including discussing
texture mapping.
- 3D Text Using Lingo
- Cloning
- 3D Animation Basics
- More on Bones Animation
- Meshes and Picking
- Optimization - Some elements covered in this section
include Determining Monitor VRAM, Streaming Playback in
Shockwave, etc.
As stated earlier, this book comes with a CD-ROM The contents
of the CD include, lessons, 3D models, a 30 day trial of Macromedia
Director 8.5 Shockwave Studio, third party extras, and
more.
This book is well written and logically moves the reader
forward step by step. Whether the reader is advanced in the
3D world or a novice, this book describes using 3D tools in
Director 8.5. The book shows how one can get heavily involved
in the Lingo language and create complex 3D animations or
just use basic techniques and create simpler ones.
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